If it makes it all the way to your logo, you capture the location and add it to your score pile. All locations have a control marker, and being in a location with no opposing Guardians present pushes it in your direction. The main purpose of the game is to control the city. While being aggressive and knocking out your opponent’s Guardians is fun, and often necessary, it does not score any points.
Players can also play cards from their hand to perform special maneuvers on the board, or even charge up the Super Power. When a Guardian receives damage equal to its health, it is knocked out. Usually, Guardians will move between locations and attack each other. Gameplay is pretty simple: Players spend three actions, divided how they see fit amongst their team. And each has a Super Power which can be charged up (via cards) and deployed once per game to devastating effect. In addition, each character has a special ability printed on their card, as well as Health and Attack numbers. Three unique packs of cards and a set of regular cards (which both players receive) are combined to make a unique action deck for each player. To accomplish this, they take control of a team of three Guardians. Players vie for control of critical locations in the city. A new generation of supers arises to fight: some in support, others against. Three generations later, trouble has resurfaced, and the government does not operate as well as was originally intended (big surprise). Together, they formed the first world government before stepping down to allow the population of the planet to steer towards its own destiny. Storywise: There once was a group of superheroes who went by the collective term “Guardians.” They fought against evil and injustice – and won. The game pits two teams of superheroes against each other for control of the city. Plaid Hat Games recently released Guardians, a fierce head-to-head experience playable with two or four (in teams) players.